


Thursday Night Games
8
CREEK CROSSING
A creek is marked across the hall. Patrols are lined up on one side of the creek with a stave. On the starter's whistle, the first member of the Patrol will vault across the creek and then throw the stave back to the next Scout in the Patrol.
The first Patrol on the other side of the creek receives 10 points. If either the Scout or the stave falls into the creek a point is lost in each case, and the Scout is allowed another try.
POLO
You will need a broomstick, together with an empty cylindrical container (with one end removed) for each Patrol. The Patrols line up with the Assistant Patrol Leader holding the broomstick. The container is placed upright at the far end of the room. The second Scout gets on the back of the APL and takes the broomstick. The container must be picked up on the end of the broomstick and carried right around the Patrol, then returned to its original position. The rider then acts as the horse for the next Scout and the pair repeat this process and so on down the Patrol.
ADDO
All sitting a circle, the first Scout starts and claps hands once. The second Scout also claps hands and does something else (such as pull an ear), third Scout claps, pulls an ear and does something else and so on around the circle.
This game is best played towards the end of an active evening.
CHARIOTEERS
The Scouts are divided into teams of three. In each team, two link arms (one being the driver) and the third (the Charioteer) holds onto their belts and tucks a scarf into his/her own belt as a "tail".
Each driver then tries to catch the "tails" of the other charioteers and the team which catches the most tails without losing theirs is the winner.